![]() XP_to_MV_017-MineTown01 a_PixelScaled.png and XP_to_MV_017-MineTown01 b_PixelScaled.png, respectively. Some of the original tilesheets are split into two MV tilesheets those are named e.g. ![]() the 50 XP tilesheets reformatted for MV they can be used in any of the B-E slots. two sets of A2 autotiles (inside and outside) The zip archive " XP Tilesets for MV" below contains: If you don't like the resized tiles and would rather use the 32x32 pixel version of these tiles in MV (with a plugin to change the tilesize), you can find them in the VX Ace thread here. These tiles are meant more as a base for you to work with and less as plug-and-play graphics, although they are ready for use in the engine. (Please note that you must own RPG Maker XP in order to use these tiles.)Īs you can probably tell from the picture above, the result is by no means perfect - especially the autotiles have some issues - and I won't have time to fix them in the near future. As of now, I only upscaled the graphics using the "Fast" method of the RTP Scaler by RyanBram (which can be found here) and rearranged the tiles so that they can be used in RMMV. I resized and reformatted the tilesets from RPG Maker XP for use in MV a while ago and thought I might as well share them here. (Download links at the bottom of the post)
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